This is an original character I made in a 3D software program. I the ported this model into Blender 2.80 and fixed cropping and material issues. This is still a WIP. Thanks for viewing!
( ͡ᵔ ͜ʖ ͡ᵔ )
The first image is from Blender Cycles Filmic Color Space Renderer
The Second image is from Blender Eevee Realtime Filmic Color Space Renderer
The Third image is from D a z 3D using their proprietary ray-tracing renderer Nvidia iRay (This is the original model origin)


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Which renderer is better? Eevee ,Cycles or Nvidia iRay?