Can anyone help with questions?
1. Does the material have its own coordinates, like bones?
I temporarily moved the material from my position.
I edited the model's face in another program. I want to return the material to its original position in "PMX". How can i do this?
The combination "Ctrl + Z" does not work.
2. How to correctly make the physics of the jaw on the bone?
I want to move the jaw of my mouth. Where can I find a video guide?
3. I need a video guide on how to make a beautiful belly of a model using a suitable plugin. So that it stretches and returns to its original position. By moving the slider in the model settings.
4. How to hide an extra mesh in blender if I exported the model there for editing.
I want to do the physics of the mouth and cheeks.
Thank you so much ...